Friday, February 13, 2015

Second Semester 20% Proposal: And so it begins anew

   For this semester's 20% Project, I am going to try to create a video game. Nothing fancy, mind you; I am not expecting to make anything of AAA-company quality, or even anything that can measure up to other indie games in terms of complexity. The game in question will be based on espionage, as there are very few games that fall under that genre, and will be largely text-based. By the end of this project, I would like to have a fully-functional prototype of the game in a largely playable state.
   To succeed, I will need to learn about programming and basic script-writing (script as in programming, not as in plays or the like) in order to construct the game itself. I will also need to learn how players will react to certain situations in the game, such as morality choices or risk-vs-reward scenarios, and how to manipulate these instances to create an enjoyable experiences for players. The easy portion of this project will probably be the writing and storyline construction; while it will not be easy by any means, it is less difficult than the other aspects of this endeavor. Said "other aspects" are, of course, the programming itself; where to learn how to do it, what language to code in, and where to begin are all pressing questions, none of which I have the answers to. Most of this project, due to the amount of time it will take to complete it and the heavy reliance on my own laptop, will take place outside of class. If outside of class or physically outside during 20% Time, I can bring my laptop to school for programming or write the branching storylines of the game itself.

1 comment:

  1. This may prove useful: https://docs.google.com/spreadsheets/d/1j_n_36PBz_VYeo54Fx81TegwQi3FzFgPqqapaVnD_tw/htmlview?sle=true#gid=0

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